Skyrim hdt physics extension load order4/17/2023 ![]() – Manages Animations for added non default styles that need a changed Arrows Draw, Bow Equip, Idle and Attack, GreatswordBattleaxeWarhammer Equip and Magic Attack, Cast, Concentration, Idle, Movement and Sprint styled animation dynamically and will overwrite any other mod trying to do so, too – Manages ArrowsBolts, BowCrossbow, GreatswordBattleaxeWarhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes – Manages styles on Non-Player characters – Disables itself when Enchance Character Edit is used – Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons – Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda. – Provides a information tab with version information – Enables user to change weapon styles if “showracemenu” with RaceMenu is not an option for example if currently a Vampire or Enhanced Character Editvanilla user – The skeleton will be checked for the player character, if the player character does not use an XPMSE compatible skeleton all features will be disabled – NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems) – Extensible Follower Framework 4 compatible for follower edits – ScalePositionRotation sliders for weapons “Sword Style”, “Axe Style”, “Sword Style (Left)” – Weapon styles for moving weapons ingame, sliders are named “Style”, ex. ![]() – The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE compatible skeleton a notification will be shown and all features will be disabled – Conflict with any HDT Equipment everyone option based mod – XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords – Fixes HDT problems caused by some monsters skeletons – Fixes crashes caused by some monster skeletons
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